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OMGBEES
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Postby OMGBEES » Mon Mar 15, 2010 7:40 am

I made a D&D character who was a man, dressing as a woman, who seduced rich men and took their money, and whose tears were potions of love. The GM nixed it and instead made me an angst-ridden tiefling thief. For three adventures we mostly fought wild horses and then I quit because seriously fuck that.
Evocation vs. Definition: Become the water that names are writ in.

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Bag of Ass
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Postby Bag of Ass » Mon Apr 12, 2010 5:36 pm

Last night we finally got a full group of five:
  • Estey Light - half-elf cleric
  • Whauqina Djibouti - human wizard
  • Volcano Aguilera - dwarf fighter
  • Piggy - dragonborn paladin
  • Willis - halfling rogue
After meeting with Sir Keegan, the party decided to head back to town to report to Lord Padraig and Valthrun. They noticed a hidden path in the woods that let them bypass the zombie-infested village at the base of the keep. As they approached Winterhaven, however, they found that the gates were closed. Lord Padraig waved to them from the top of the parapet, and told them that there was trouble in the graveyard. Corpses of their ancestors were seen clawing their way out of the earth. He asked the heroes to investigate and stop this evil. They asked about a reward to which Padraig assured there would be compensation.

As they arrive at the graveyard, everything seemed eerily quiet. No undead were around, but they did notice a strange sickly glow emanating from somewhere near the center of the graveyard. Willis scouted ahead, hiding behind a mausoleum. Suddenly a dozen decrepit skeletons poured out of the earthen graves, along with two gravehounds (zombie dogs) which emerged from the largest of three mausoleums. The skeletons peppered the party with shortbows while the gravehounds closed in to engage from two directions. Whauqina does what she can to blast the skeletal minions. Volcano moved forward to engage a skeleton and set up position to intercept one of the hounds. On the other side of the mausoleum, Piggy moved to take on the other hound with Willis as dps support...however Piggy forgot to mark the hound so it attacked the poor rogue, but it wasn't enough because this hound stood no chance against Willis's roguish flanking sneak attacks. Piggy claimed the deathblow with the holy sword Aecris, which granted an additional healing surge for slaying the undead. At this point, the door to the third mausoleum slammed open and out came Ninaran, the elf from the tavern and spy for Kalarel. She used her elven mobility and accuracy to launch punishing arrows at the group. Volcano occupied the remaining gravehound, giving Estey the chance to flank and deliver a critical hit with his healing strike. Zombies are particularly weak to critical hits and instantly fall. As the hound was dying, it snapped out one last time at Estey, biting him, knocking him prone, and afflicting him with necrosis which he is able to shake off easily enough. Whauqina moved toward the glowing magic circle and used her arcane knowledge to determine its purpose: it was the source of the undead uprising, and disrupting its magic might put an end to it. She managed to disrupt two of the symbols. Willis, not being trained in the arcane, decided to risk the repercussions of failure and mimicked Whauqina's incantation and somehow succeeded in disrupting the final symbol. The remaining skeletons turned to dust, leaving Ninaran alone. She tried to flee from the graveyard, but Volcano stopped her and intimidated her into cooperation. She handed them a note written to her by Kalarel, with orders to continue reporting back on the adventurers. It also said that he was nearing completion of his plans to open the rift to the Shadowfell, and that the pass phrase to the second level of the keep was, "From the ground, some magic was found." Further intimidation revealed that this pass phrase was false, and that the real one was, "And life fails in the dark." The party took Ninaran prisoner and brought her back to Winterhaven. They reported to Lord Padraig, who then ordered the gates opened and the village cheered for their heroes. He then gave them pouches of magical creatures (actually an excuse to hand out gummy care bears fruit snacks), which granted them just enough experience to reach level 3.

The next morning they set out to return to the keep. They made their way through areas already cleared, back to the maze that led to Sir Keegan's crypt. Exploring other paths, they discovered runes on the floor at several junctures. Whauqina determined that these runes were activated by contact and definitely had negative effects, but she couldn't determine what they were. Turns out they were terror runes, which would deal psychic damage and cause the victim to run east toward the room with the skeletal sarcophagi. The party cautiously proceeded, avoiding paths with runes, and found a room that seemed empty. Searching it, they found a secret door which led to...nothing. A small room that perhaps once held treasure. Willis concentrated and noticed two things: a faint moaning sound, and a slight shimmer in the wall. An illusion! They party decided to tie a rope around Piggy's waist and send him through the illusory wall. As he penetrated the wall, the illusion fell, revealing a cluster of zombies grabbing and slamming Piggy. Willis used his rogue trickery to slide one of the zombies back toward Volcano, and Estey risked an attack of opportunity to move into the room so he could turn undead. These zombies were no match for the party. Inside the chamber were shelves of old rusted armament, and a rack of armor with a plaque next to it. When they read the plaque, a loud booming voice read its text aloud:
    A wondrous treasure,
    Valued by all, sought by many.
    Found in both victory and defeat,
    Yet never at the bottom of a treasure chest.
    It marches before you like a herald,
    And lives long after you are gone.
    Of what do I speak?
After a few minutes of deliberation, the party decided that Honor was the answer. The rusted armor on the rack then gleamed with light, transforming from junk into +1 black iron scale armor. Volcano put it on, gaining extra AC and resistance to both fire and necrotic damage. Nice!

They proceeded down some stairs to the second level of the keep. There they were issued a challenge phrase: "Shadow seeks shadow!" to which they responded, "And life fails in the dark." The hobgoblin guards opened the door and asked what business they had with Kalarel that they knew the pass phrase. Willis foolishly tried to bluff that they were also hobgoblins, inciting a cry of, "Intruders!" Two of the hobgoblin minions ran back into the shadows toward what looked like a cage, while more minions supported a particularly tough hobgoblin. "I am Sinruth, captain of the hobgoblin guard! You will never get past me!" This guy wore spiked plate mail and swung a spiked chain around. This deadly chain could reach farther than most melee weapons. Sinruth closed the distance and blocked the entrance to the room, swinging his chain around hitting everyone around him except his minion. These hobgoblins were trained as phalanx soldiers, gaining a bonus to AC while adjacent to other hobgoblin allies. The party soon took out the nearby minions, but Sinruth targeted the dwarf fighter with his chain. He tangled Volcano up and tried to pull him closer, but dwarves are known for their ability to stand their ground. Cursing his luck, Sinruth used an action point to lash out once again at the dwarf, this time catching his legs and making him fall prone. Whauqina launched a magic missile at one of the distant minions near the cage but it was too late; the remaining minion unleashed the hobgoblins' pet warbeast, a deathjump spider. The spider advanced on the party, temporarily taking refuge in a well in the center of the room. Meanwhile, the party engaged Sinruth. Volcano delivered a devastating daily power brute strike, yet Sinruth laughed it off. Willis employed his daily power trick strike, enabling him to slide Sinruth on every subsequent hit. Throughout the battle, Willis tried to slide Sinruth into the 30 foot well, but each time Sinruth was able to resist falling, each time merely falling prone. Volcano was doing a good job of marking Sinruth, perhaps too good because he soon became bloodied and Piggy had to step in and take one of the hits intended for Volcano. At this point, the spider and Sinruth ganged up on Piggy. Sinruth wrapped Piggy up with his chain and pulled him into his spiked armor. The spider leaped into the air, landing behind Piggy with a critical poisonous bite. Piggy fell unconscious, and Sinruth used this opportunity to try his jackboot stomp. It somehow missed the paladin, so Sinruth roared and used his last action point to kill Piggy with a brutal coup de grace. "You cannot stand against my might!" With one tank down and the other in serious trouble, the party surged back with vengeance. The spider bit Volcano and while poison coursed through his veins, his amulet of health and dwarven cast-iron somach enabled him to ignore it completely. Yet weakened, Volcano had to decline to mark a target which let Sinruth and the spider attack Estey, resulting in a miss and a critical miss against the unstoppable cleric. He continued to heal Volcano while Willis and Whauqina dealt massive damage. Sinruth and the spider tried to attack softer targets, but clumsily missed Whauqina. The hobgoblin captain then turned his attention to Willis, who tumbled out of the way from what would have been a devastating blow. Soon Sinruth was slain and the spider quickly followed. A victory, perhaps, but an empty one. No loot to be found, and the remaining heroes had to recover Piggy's body and return to Winterhaven in search of one who would be able to resurrect their fallen ally.

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Postby hobokenbob » Tue Apr 13, 2010 4:41 pm

BoA casts wall of text. Hobokenbob takes 2D6 mental damage, plus 1D-4 per round until saving throw vs inteligence.
In fairness, we've been building 'ground zeros' near Iraqi mosques since March 2003.

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Bag of Ass
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Postby Bag of Ass » Tue Jul 06, 2010 4:23 pm

After three months hiatus, the quest resumed. Full party of five. Piggy got resurrected, but it took almost all of the party's gold. After recuperating in town for a few weeks, they went back to the second level of the keep. They continued to clear out hobgoblin areas without incident. One large room had a giant warrior statue that repeatedly swung a sword at them, while some dragon statues blasted them with magical force, pushing them back in range of the warrior's sword. Magical vases would have tried to drown them in a whirlpool, but they had figured that trap out before it actually affected them. After that they found a hidden tunnel that had some loot inside.

They fought another big battle against Orcus's cult. A couple of tough berserkers, an underpriest, a handful of vampires, and a shadowy dark creeper. These didn't present too much trouble, though I think Whauqina was knocked unconscious once and Piggy revived her with lay on hands. This fight took place in a large cathedral with a stream of blood trickling around the center, draining in a grate. After the battle, they investigated the grate and found that it could be removed, revealing a pit with large bloody chains descending from each corner into the next chamber. They slid 50 feet down these chains but unfortunately only Willis was able to make the athletics check while the rest of the party took 3d10 which pretty much bloodied them at the start of the adventure's final boss fight.

Inside this chamber, Kalarel and his goons were performing the ritual to open the portal to the Shadowfell. The party spent most of this fight slipping and falling whenever they tried to walk on the slick blood. Skeletal minions peppered them with their longbows while a shallowgrave wight kept reviving slain minions as soon as they were destroyed. Kalarel kept shouting insults while launching devastating ranged attacks, and the Thing in the Portal kept whispering to various party members in an attempt to lure them into range of its shadowy tentacles. Whauqina and Estey used a combination of arcana and religion to try to reverse the opening of the portal, and while Estey almost single-handedly failed to stop it, Whauqina picked up the slack and closed it all while continuing to engage in battle. Eventually Willis and Volcano took down the wight, enabling the party to finally take down skeletons one by one. Piggy engaged Kalarel who then gripped his amulet and teleported to an arcane circle in front of the portal.

It was looking really bad for a bit, with half the party dying in a slippery pool of blood, and Kalarel with over 100 hp left, blasting people with decaying rays and bashing them with his rod of ruin. But things turned around when Estey "remembered" he'd bought some healing potions back in town (he hadn't actually bought any, but I gave them a break because I didn't want them to actually die). This allowed Volcano and Piggy to revive Willis and Estey. With the party back on its feet, and a couple lucky crits later, Aecris claimed Kalarel's head. The portal was successfully closed, Orcus's death cult routed (at least the Winterhaven branch), the villagers were saved not to mention the entire world (for now). Here's what the loot pinata yielded, adventure's overall gains listed here:

Each person earned 3422 xp. 3750 = level 4, so not quite there.

Sadly only 111.7 gp left after Piggy's resurrection. If they decide to sell the Bahamut statues, it'd be 291.7 gp. Throughout the fight, the statues and Aecris had been glowing a dull blue which provided a bonus to saving throws against Kalarel's debuffing attacks. One person had to go without one of these, and Volcano volunteered. There was actually one instance where he stayed weakened but would have saved had he been holding one.

Estey: +1 dwarven chainmail, +1 symbol of battle, +1 safewing amulet. Total level of magic items = 10.
Piggy: Aecris, +1 javelin, surefoot boots. Total = 11.
Whauqina: +1 wand of force orb, +2 elven cloak. Total = 10.
Volcano: +1 amulet of health, +1 black iron scale armor, +1 resounding maul, +1 dagger, horned helm. Total = 16.
Willis: +2 dagger, +1 repulsion leather armor. Total = 8.

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pablo banquo
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Postby pablo banquo » Fri Aug 31, 2012 12:37 pm

Playing my first real D&D campaign recently. It's the Darksun setting, which I'm not all that familiar with. Otherwise I may not have chosen a spellcaster in a world where arcane magic is shunned and reviled. OOPS.

As my character has such a low charisma and high intellect, I've been playing him as an aloof jackass with a mean sense of humour. As such, I'm constantly doing things that piss off the NPCs, making fun of lisps, turning their hats pink etc.
Sadly I won't be able to attend next week's session but I'll be able to attend 2 once I get home. Looking forward to it.
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Bag of Ass
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Postby Bag of Ass » Fri Aug 31, 2012 3:17 pm

Cool, have fun, let us know how it goes.

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OMGBEES
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Postby OMGBEES » Fri Aug 31, 2012 11:48 pm

Trolling people in D&D is the best.
Evocation vs. Definition: Become the water that names are writ in.

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pablo banquo
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Postby pablo banquo » Thu Sep 06, 2012 10:44 pm

Game happened on Wednesday night, I'm still on the rig though, so my character wasn't 100% there. Apparently they used me as a flashlight. :-/

Anyway, I called my wife (as I do every night) and she asked if I wanted to do anything in the game.
I told her to use ghost sound to try to imitate a mosquito buzzing around someone's head then stopping, to make them slap themself. Well, the GM thought that was hilarious but the guy she used it on rolled a 29 for perception and bitch slapped me until I stopped. I got 50xp for it though!

Also, just before the end of the session they approached a door. My wife was out to cause a little more mischief on my behalf so she used prestidigitation to create an obvious lightning bolt mark on the door. I've got 2 weeks to think of something to do with it. I could try pretending it's some sort of magical lock that only I can open, and hope I don't have to roll for bluff....
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Bag of Ass
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Postby Bag of Ass » Fri Sep 07, 2012 2:51 pm

That should have been an arcana check.

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pablo banquo
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Postby pablo banquo » Fri Sep 07, 2012 4:37 pm

Well the perception roll was to see if he realised that there was no insect to go along with the sound. Suffice to say he noticed.

Now the mark on the door will be an Arcana check, that should go better.
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pablo banquo
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Postby pablo banquo » Fri Apr 26, 2013 5:20 pm

Been playing LFR modules so we can switch around DMs each week or two. Tonight I got to finish up my second session as DM, doing an adventure I crafted myself.

Continuing from last week, the players were holed up in a stable during a blizzard, waiting for the weather to improve before they crossed the frozen lake. I gave them a torn up journal page to reassemble to give them some hints as to the coming encounters. Some reptilian monsters mostly.

Well, once the lake was crossed safely (thanks to a cold and breathing immune warforged), they found the rear entrance to the old keep. Lo and behold, who should appear but the headmaster of the charity school for wizards with nervous disorders. They had just come to find out what happened to him and the party member who chased him through his teleporter then broke it.

Anyway, given that the group usually attacks first then asks questions later/gets wiped, I was actually surprised that they managed to complete the main adventure with the Headmaster and the Lizard King both arguing their positions. In the end they didn't take either side, even with promises of loot, instead choosing to walk away from the whole mess. Though not after everyone at the table spent 30 minutes debating which party deserved help the most. One guy said he actually had his mind changed 3 times.

It got worked out in the end, no combat though, which shortened the game down by a few hours no doubt. And the headmaster bought their silence and an escort back to town with the loot they would have gotten from helping either party.
Got some great feedback too, though I think next time I'll probably stick with the premade adventures, just to make it a little easier on myself as a beginner.
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OMGBEES
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Postby OMGBEES » Fri Apr 26, 2013 10:45 pm

I started a new empire-building Pathfinder game.

Also, the major campaign that we've been in for the last two years is starting to Wind down. We're level 18, and the GM doesn't think we'll get past 20.
Evocation vs. Definition: Become the water that names are writ in.

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pablo banquo
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Postby pablo banquo » Fri May 24, 2013 5:00 pm

I wasn't happy with my Slayer's effectiveness in a fight. He was pumping out huge damage for a level 3 character but it was difficult to get him into a position to do that. So I switched some things around and made him specialise in the spiked chain instead, which has reach. Considerably less damage but it makes it much easier to hit things without being hit back.
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