Not to be confused with Section 9

Saddo haunt, post game-over

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hobokenbob
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Not to be confused with Section 9

Postby hobokenbob » Wed Jan 06, 2010 3:54 pm

I've been enjoying a sleeper mulitplayer FPS called Section 8, which I picked up on sale over the holidays via Steam. (wow did they ever have a sale bonanza. Max Payne 2 for 3 bucks? It was almost worth it at that price point)

There's a few nice design hooks in this game:

Characters hot drop onto maps, which is to say they can choose any point on the map to "spawn" on - although anti air placements (both player deployable and fixed to hackable control points) can kill you before you even make it to the ground if you drop too close to them. You also have the choice to activate air brakes during the drop, this will cause you to be more exposed to AA fire if you're in range of guns and take a little longer to reach the ground, but you'll have fine control over where you land and be in control as soon as you touch down. Not using air brakes may help avoid AA fire, but you'll have to endure a brief period of immobility once you've touched down. Opportunistic enemies can track you down as you burn in and kill you before you can even move.

All players can travel around quickly via speed boosts (sprinting a few seconds will activate it) but they won't be able to attack or use any items while doing it, and for a brief but critical time right afterwards. You also get a limited ability to leap with a jet pack. both of these things need to charge back up after use.

Instead of set classes, modular bonuses and weapons help customize to your role, much like perks via CoD except you don't have to earn them through progression. You can carry two weapons and two activated equipment items, plus there's a set number of points to spend on passive bonuses like stronger armor or shields, faster movement, or special armor plating that make it harder for guns to lock onto you, even making it possible to drop right over AA guns without dying (though you may take damage). It's a fun system to play with, and theres default setups to use if you don't want to.

By far the most interesting thing is how the games play out. the goal is to reach a certain score for the match. the main way to score points is to capture and hold control points, and kill more players than the other team. But that can get boring! The game keeps things fresh by creating on the fly missions that can also earn alot of points, and sometimes leave you with some nice assets to use. This keeps players moving and the fighting dynamic - one moment you're escorting a VIP general, the next you're trying to steal intel or plant a bomb. In the mean time the other side is also getting missions and you might be trying to keep them from completing theirs.

Doing anything that helps score points earns you money that can be spent during the round on droping deployable equipment, or vehicles (although for now there are only two vehicles: a tank and a heavy armor suit) - and again these things don't just spawn on the map but must be dropped in.

The main downsides is that it's a bit bare bones - only a few weapons and mods, few maps, and the graphics feel a bit last generation. These things can be improves with DLC, but that just means microsoft is going to charge for making their game complete. Still though, there's a charm to it and I think it's the kind of thing gamers should nurture. I've got a hunch this might be a cult classic, it definately has that "tribes" vibe to it.
In fairness, we've been building 'ground zeros' near Iraqi mosques since March 2003.

Jason Mustian

hobokenbob
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Postby hobokenbob » Wed Jan 06, 2010 6:39 pm

section 9 being the secretive paramilitary unit that handles cyber crimes in the year 2030... i know someone got the reference...
In fairness, we've been building 'ground zeros' near Iraqi mosques since March 2003.

Jason Mustian

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OMGBEES
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Postby OMGBEES » Wed Jan 06, 2010 8:49 pm

Man of course I got the reference. Obviously that's not what you're talking about, though, because you're having fun with a game, and GITS games are always terrible.
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Thrillhouse
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Postby Thrillhouse » Thu Jan 07, 2010 11:22 pm

The game owns so hard, and was one of my favourite games last year.

The Xbox community died after a week though with ODST, which was a shame. Hopefully if they do make a sequel they will market it better, and give it a better release date.

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Postby Kauser » Thu Jan 07, 2010 11:37 pm

The thing that pissed me off about ODST is that only a few of my friends on XBL play it, and getting a firefight game is frustratingly difficult.
Do not call up what you cannot put down.

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OMGBEES
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Postby OMGBEES » Thu Jan 07, 2010 11:48 pm

The thing that pissed me off about ODST was the multiplayer.

Granted, that was probably due to a communication failure caused by all of my mics breaking at once, but man has that left a sour taste in my mouth.
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Bag of Ass
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Postby Bag of Ass » Thu Jan 07, 2010 11:48 pm

If you'd like to coordinate, I'd play it with you.


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